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| def | __init__ (self, hwTarget, gameModeMaster) |
| |
| def | Hit (self, event) |
| |
| def | Update (self, dt) |
| |
| def | __init__ (self, hwTarget) |
| |
| def | Hit (self, event) |
| | Called from game engine when this target has been hit. More...
|
| |
| def | CollectSerialBuffer (self) |
| | Return a list of all buffered bus commands. More...
|
| |
| def | Update (self, dt) |
| | Do game mode specific stuff. More...
|
| |
| def | SetColor (self, color) |
| | Write new color command for target to the target queue. More...
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| |
| def | Effect (self, name, args) |
| | Put effect to the target queue. More...
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| |
A dummy target that switches to green when hit.