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def | __init__ (self, hwTarget, gameModeMaster) |
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def | Activate (self) |
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def | Hit (self, event) |
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def | Update (self, dt) |
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def | SetOwner (self, player) |
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def | __init__ (self, hwTarget) |
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def | Hit (self, event) |
| Called from game engine when this target has been hit. More...
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def | CollectSerialBuffer (self) |
| Return a list of all buffered bus commands. More...
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def | Update (self, dt) |
| Do game mode specific stuff. More...
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def | SetColor (self, color) |
| Write new color command for target to the target queue. More...
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def | Effect (self, name, args) |
| Put effect to the target queue. More...
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def gamemodes.domination.target.Target.__init__ |
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self, |
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hwTarget, |
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gameModeMaster |
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) |
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def gamemodes.domination.target.Target.Activate |
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self | ) |
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def gamemodes.domination.target.Target.Hit |
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self, |
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event |
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) |
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def gamemodes.domination.target.Target.SetOwner |
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self, |
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player |
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) |
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def gamemodes.domination.target.Target.Update |
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self, |
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dt |
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) |
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gamemodes.domination.target.Target.active |
gamemodes.domination.target.Target.gameModeMaster |
gamemodes.domination.target.Target.owner |
gamemodes.domination.target.Target.protected |
gamemodes.domination.target.Target.protectionTimer |
The documentation for this class was generated from the following file: