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| def | __init__ (self, hwTarget, gameModeMaster) |
| |
| def | Activate (self) |
| |
| def | Hit (self, event) |
| |
| def | Update (self, dt) |
| |
| def | SetOwner (self, player) |
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| def | __init__ (self, hwTarget) |
| |
| def | Hit (self, event) |
| | Called from game engine when this target has been hit. More...
|
| |
| def | CollectSerialBuffer (self) |
| | Return a list of all buffered bus commands. More...
|
| |
| def | Update (self, dt) |
| | Do game mode specific stuff. More...
|
| |
| def | SetColor (self, color) |
| | Write new color command for target to the target queue. More...
|
| |
| def | Effect (self, name, args) |
| | Put effect to the target queue. More...
|
| |
| def gamemodes.domination.target.Target.__init__ |
( |
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self, |
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hwTarget, |
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gameModeMaster |
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) |
| |
| def gamemodes.domination.target.Target.Activate |
( |
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self | ) |
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| def gamemodes.domination.target.Target.Hit |
( |
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self, |
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event |
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) |
| |
| def gamemodes.domination.target.Target.SetOwner |
( |
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self, |
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player |
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) |
| |
| def gamemodes.domination.target.Target.Update |
( |
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self, |
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dt |
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) |
| |
| gamemodes.domination.target.Target.active |
| gamemodes.domination.target.Target.gameModeMaster |
| gamemodes.domination.target.Target.owner |
| gamemodes.domination.target.Target.protected |
| gamemodes.domination.target.Target.protectionTimer |
The documentation for this class was generated from the following file: