SpaceNLasers
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
▼
C
BaseException
C
BusTest.AbortException
C
gamemodes.baseclasses.GameOverException
C
lib.BusFactory.InvalidBusReply
C
lib.MenuGod.AbortGameException
Exception which is thrown if fully received message is available during game (all message transmissions mean "abort")
▼
C
object
▼
C
gamemodes.baseclasses.Gamemode
C
gamemodes.domination.gamemode.Gamemode
C
gamemodes.Dummy.Gamemode
C
gamemodes.Lobby.Gamemode
C
gamemodes.shootingGallery.gamemode.Gamemode
C
gamemodes.domination.config.Config
C
gamemodes.shootingGallery.config.Config
C
lib.BusFactory.Constants
C
lib.CountdownTimer.CountdownTimer
Class to manage delayed actions similar to setTimeout in JS
▼
C
lib.Events.Event
C
lib.Events.TargetHitEvent
C
lib.GameEngine.GameEngine
C
lib.HardwareTarget.HardwareTarget
C
lib.MenuGod.FakeMenuGod
C
lib.MenuGod.MenuGod
Abstraction of a display for scores and stuff
C
lib.Player.Player
C
lib.SerialHalfDuplex.SerialHalfDuplex
C
lib.SoundManager.SoundManager
C
lib.SoundManager.SoundSet
▼
C
lib.Target.Target
Base class for gamemode target AIs
C
gamemodes.domination.target.Target
C
gamemodes.Dummy.Target
A dummy target that switches to green when hit
C
gamemodes.Lobby.Target
Target
which changes color randomly
C
gamemodes.shootingGallery.target.Target
C
lib.Weapon.Weapon
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